Kitten VR is a virtual reality mini-app written in Unity as part of my experiments with the Oculus SDK. The app was designed to create a fast, interactive demo that could be used to show off the capabilities of modern VR as well as serve as the base project for testing various types of hardware within a VR environment.
Kitten VR began as an experiment with building low poly environments in Unity 5, and quickly turned into a simple application with a lot of potential. My goals with Kitten VR are twofold: to have a simple, easy to play mini-game for use with virtual reality devices that I can use as a basis for testing new VR SDKs, and to document the process for those interested in learning how to build applications that take advantage of today's VR ecosystem themselves.
April 19, 2016: Unity 5 Lighting in KittenVR
April 13, 2016: Floating Rotation Script in Unity
December 22, 2015: KittenVR 0.2.0 is now available!
December 12, 2015: A Better Solution to Collecting Kittens
June 19, 2015: Upgrading KittenVR to Unity 5.1
June 9, 2015: KittenVR 0.1.6 is now "Available"
June 5, 2015: Creating VR-Friendly NPC Text
June 1, 2015: Handling Level Resets with Unity
May 28, 2015: KittenVR gets a mini Refactor
May 23, 2015: Testing out collisions with KittenVR
May 19, 2015: Collecting Kittens in Unity with Kitten VR
The full code can be found on GitHub here.
This is a living application and will have changes updated regularly with new features and functionality.
Interested in learning more, but unsure of where to start? Go from zero to application with my notes on building your first game from scratch with Unity 5!